|What kind of civilization wouldn't have its own specific house of sports worship?|
It isn't just adding all of the units in the actual scenario. That takes about thirty hours of work (without taking into account how long it takes to find the animations that go with each unit). Then there is the the soul-crushing task of seeing how many errors are hidden in the text command file for each set of animations, which results in simply watching the game crash again and again, with the saving grace of learning one error each time. I am not even at that stage in the rebuild (though I do have most of the animations selected) because it saps the belief that anything good will ever come from all the work.
No, I found myself with a small amount of time to be able to dedicate to adding in the improvements (buildings and such) I'm used to having in a game. Well, actually I went well above and beyond what I used to have in the scenario. More than 150 have been added now.
Some of perfectly normal: Eiffel Tower, Statue of Liberty, Trafalgar Square, Angkor Wat, Hagia Sofia, the Kremlin, and Tourism Bureaus. Some of pretty specific to the imported civilizations: the Mithril Forge (liberally borrowed from Middle Earth), the Library at Penacles (from Richard A. Knaak's Dragonrealm books), the Uruk-Hai Birthing Chamber (straight out of the Lord of the Rings movies), and the Gengengian War College (for Gengenbach, which was slowly built in response to how Steve Genge would build his perfect civ).
|The Bomber Research Facility, which manufactures Heavy Bombers. Why play without it?|
There is even an extremely offensive Wonder that the AI insists on building.
Anyway, each building needs to be entered into the scenario. It has two images (one 128x128, one 32x32), both saved as pcx files in 256 colors. If they are not in 256 colors, the game will crash. All wonders need Splashes – images in 320x320 and still in 256 colors. A lot of these need to be created, which is only time consuming in looking for pictures that would look good all squashed up.
That small amount of time I had turned into about twenty hours of adding the improvements and just as long running through a version of the scenario to make sure it will run when it comes time to actually play. And it is at this point that any sane person would realize that much more time is being invested in the preparation to play than the actual game play.
Anyway, it eats time. And it kept me from writing a real post for today.