Going relatively simple, here is where I am at the moment. I figure to make several changes and do a lot more reading to make sure I am not making all the wrong choices. I have received a lot of good advice, and I am very appreciative for that.
Human Male
Oracle (Metal) 1
STR 17 (17) [+3] AC: 18 (17) Touch: 12 Flat-Footed: 15 (14)
DEX 14 (14) [+2] HP: 10
CON 14 (14) [+2]
INT 10 (10) [±0] Fort: +2 BAB: +0 CMB: +3
WIS 8 ( 8) [−1] Ref: +2 INIT: +2 CMD: 15
CHA 14 (14) [+2] Will: +2 Move: 40' // 40'
Class Features:
Weapon Proficiency (Simple; Martial – All), Armor Proficiency (Light; Medium; Heavy), Shield Proficiency, Divine Spellcasting (as 1st level Oracle), Mystery (Metal), Oracle’s Curse (Clouded Vision), Revelations (Dance of the Blades; Skill at Arms*)
Traits:
▸ Focused Mind (+2 trait bonus on Concentration checks)
▸ Mind over Matter (+1 trait bonus on Will saves)
Feats:
1st – Dodge
1st – (Human bonus) Extra Revelation (Skill at Arms)
Skills Total Ability Ranks Class Misc.
Diplomacy +6 2 1 3 —
Disable Device +6 2 1 3 —
Intimidate +6 2 1 3 —
Profession (Weaponsmith) +3 -1 1 3 —
Spellcraft +4 0 1 3 —
Attacks:
Warhammer [B]
+3 to hit, 1d8+3 damage, x3 critical
Naginata [S] 10' reach
+2 to hit, 1d8+4 damage, x4 critical
Javelin [P] 30' range
+2 to hit, 1d6+3 damage, x2 critical
Oracle (Metal) 1
STR 17 (17) [+3] AC: 18 (17) Touch: 12 Flat-Footed: 15 (14)
DEX 14 (14) [+2] HP: 10
CON 14 (14) [+2]
INT 10 (10) [±0] Fort: +2 BAB: +0 CMB: +3
WIS 8 ( 8) [−1] Ref: +2 INIT: +2 CMD: 15
CHA 14 (14) [+2] Will: +2 Move: 40' // 40'
Class Features:
Weapon Proficiency (Simple; Martial – All), Armor Proficiency (Light; Medium; Heavy), Shield Proficiency, Divine Spellcasting (as 1st level Oracle), Mystery (Metal), Oracle’s Curse (Clouded Vision), Revelations (Dance of the Blades; Skill at Arms*)
Traits:
▸ Focused Mind (+2 trait bonus on Concentration checks)
▸ Mind over Matter (+1 trait bonus on Will saves)
Feats:
1st – Dodge
1st – (Human bonus) Extra Revelation (Skill at Arms)
Skills Total Ability Ranks Class Misc.
Diplomacy +6 2 1 3 —
Disable Device +6 2 1 3 —
Intimidate +6 2 1 3 —
Profession (Weaponsmith) +3 -1 1 3 —
Spellcraft +4 0 1 3 —
Attacks:
Warhammer [B]
+3 to hit, 1d8+3 damage, x3 critical
Naginata [S] 10' reach
+2 to hit, 1d8+4 damage, x4 critical
Javelin [P] 30' range
+2 to hit, 1d6+3 damage, x2 critical
Spellcasting:
Level Spells/Day Spells Known
0 Unlimited Detect Magic, Guidance, Purify Food and
Drink, Read Magic
1st 4 Cure Light Wounds, Divine Favor, Shield
of Faith
Equipment:
Leather Lamellar Armor, Buckler, Warhammer, Naginata, Javelins (2)
I don't know if I can justify the warhammer or not. It seems like a solid choice to have a bludgeoning weapon available (and one clearly tied to metal), but it might not fit the rest of the concept enough to keep. I think I would drop the buckler by 3rd level, but it seemed more prudent to err – early on – in favor of AC, even if it meant taking the penalty on the polearm.
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