Tuesday, September 13, 2011

Still Working on the Oracle

     I wish I had something more substantive to report.  I am still working on making an Oracle that I can understand and enjoy.

     Going relatively simple, here is where I am at the moment.  I figure to make several changes and do a lot more reading to make sure I am not making all the wrong choices.  I have received a lot of good advice, and I am very appreciative for that. 
Human Male
Oracle (Metal) 1
STR    17 (17)  [+3]  AC: 18 (17) Touch: 12  Flat-Footed: 15 (14)
DEX    14 (14)  [+2]  HP: 10
CON    14 (14)  [+2]
INT    10 (10)  [±0]  Fort:   +2   BAB:  +0    CMB: +3
WIS     8 ( 8)  [−1]  Ref:    +2   INIT: +2    CMD: 15
CHA    14 (14)  [+2]  Will:   +2   Move: 40' // 40'

Class Features:
Weapon Proficiency (Simple; Martial – All), Armor Proficiency (Light; Medium; Heavy), Shield Proficiency, Divine Spellcasting (as 1st level Oracle), Mystery (Metal), Oracle’s Curse (Clouded Vision), Revelations (Dance of the Blades; Skill at Arms*)

Traits:
▸ Focused Mind (+2 trait bonus on Concentration checks)
▸ Mind over Matter (+1 trait bonus on Will saves)

Feats:
1st – Dodge
1st – (Human bonus) Extra Revelation (Skill at Arms)

Skills                Total  Ability  Ranks  Class  Misc.
Diplomacy              +6       2       1      3      —
Disable Device         +6       2       1      3      —
Intimidate             +6       2       1      3      —
Profession (Weaponsmith)  +3      -1       1      3      —
Spellcraft             +4       0       1      3      —

Attacks:
Warhammer [B]
                +3 to hit, 1d8+3 damage, x3 critical
Naginata [S] 10' reach
                +2 to hit, 1d8+4 damage, x4 critical
Javelin [P] 30' range
                +2 to hit, 1d6+3 damage, x2 critical
   
Spellcasting:
Level  Spells/Day  Spells Known
  0    Unlimited   Detect Magic, Guidance, Purify Food and 
                   Drink, Read Magic
 1st       4       Cure Light Wounds, Divine Favor, Shield
                   of Faith
   

Equipment:
Leather Lamellar Armor, Buckler, Warhammer, Naginata, Javelins (2)

     I don't know if I can justify the warhammer or not.  It seems like a solid choice to have a bludgeoning weapon available (and one clearly tied to metal), but it might not fit the rest of the concept enough to keep.  I think I would drop the buckler by 3rd level, but it seemed more prudent to err – early on – in favor of AC, even if it meant taking the penalty on the polearm.

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