But I took the opportunity during the convention to snap some shots (with the godawful camera built into the phone) of the table tent in action. I'm also going to add some shots from a previous convention and two taken here just to round things out. Anyway, my hope is that this acts as a nice companion piece to the post about table tents and also to the one about the problem player at the convention. Mostly pictures today, people. Hope you enjoy them.
|Want simple? Ingrid Sakrison's tent for Lirryn Holt (I consistently pronounced this as though the first syllable was stressed, and that was wrong) just lists PC name and player name.|
|As we can see in the background of this photo the source of all the table tents, multicolor spiral-bound index cards. For Arath, Rick adds the Yellow Sign.|
|Another full-on blurry photo, but this is the real life table tent for Faragone Tymne (played by Brad Ruby). The modified, electronic version can be seen here. This was Faragone's last session, and it was good to be able to play with him again (as Faragone and Kiara – my Arcane Monk – started about the same time and were made to compliment one another).|
|Not a table tent. This was the first combat from the Pathfinder mod where Kalus abandoned the party. This picture was taken, amazingly enough, as Kalus was moving his character (that is his hand on the miniature) out of combat and into an entirely different encounter. The rest of the party was left to fight the combat by themselves, though it is very likely that Kalus would not have been able to do much other than provide flank or act as another target. Frank (Niruuk) was stuck next to Kalus in the previous session, and he didn't make that mistake twice. If you haven't read the previous post, then this may seem a little out of place.|
|Unfortunately blurry, Watto Watto's card is all kinds of awesome. You have the picture, the pun (Murder, Inc. for the Crow-like Kenku), the slogan, and the miscellaneous information needed to identify the character and player.|
|Another effects tent. I don't really know 4E rules, but that +7 Psychic Damage seems a little high. On the other hand, nobody at the table is going to feign ignorance as to the ongoing effect. In the background is the front of the Chez McDoodle tent.|